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Jan242002

227 - Learning to Maintain the PIPELINE of Talent; My XBOX Experiences; Add Some Breathing to Virtual Classrooms

#228 - - - Jan. 24, 2001 - - - 42,854 Readers
*** Elliott Masie's TechLearn TRENDS ***
Training, e-Learning and Collaboration Updates
Published by The MASIE Center www.masie.com
Host of: Skills for e-TRAINERS Labs �" Feb & March

1. Learning to Maintain the PIPELINE of Talent
2. My XBOX Experiences
3. Add Some Breathing to Virtual Classrooms

1. The phrase PIPELINE of talent has been used by several Business and HR
executives at companies that I have visited in the last few weeks. When
the Business Executives were asked what they wanted from training and
learning projects, their responses were often "Give us a steady pipeline
of skilled talent." Their view of the expansion of learning into
technology delivery was primarily centered around the impact on the flow
through the talent pipeline. In a corporation with worldwide e-Learning
capabilities, their expectations increased on the ability to find and
develop great talent to work in their business units. The larger the
enterprise, the more we are hearing talk of the pipeline and a linkage to
the scalability of training projects.

2. My XBOX Experiences: As I type this issue, a number of my staff are
playing with Microsoft's XBOX game device in our usability lab downstairs.
Why are they spending their time crashing cars into walls and battling
warriors and movie an animated SHREK around his kingdom? The XBOX is an
interesting, low-cost, gaming box released recently by Microsoft. It has
caught my interest as a possible platform for business simulation and
feedback. If you are intrigued, look at one of the new car games, Project
Gotham. The user selects the type of car, the setting, and even the name
they want on the license plate. XBOX renders a real time, highly
realistic version of this car. And, after a game, the player can see a
detailed replay, from several angles, to review their performance and
mistakes. Think of what this could do for a high involvement customer
service or business simulation. We are doing a number of usability tests
with people of diverse ages on their responses in this type of gaming
situation. More to follow...

3. Add Some Breathing to Virtual Classrooms: Simple tip to people
delivering real time on-line presentations. Take a few breaths!

It is interesting to see how many trainers forget to breathe in an on-line
class. Since they are not seeing the learners in front of them, they
often feel as though they need to fill out every second of time with voice
noise. Breathe. Yes, take a few breaths. And, make sure to make a tape
of a few of your sessions and get feedback as you play them back. When I
teach our Skills for e-TRAINERS course, this is one of the most common
areas of feedback that we have to provide to our participants. Great
content yet add the breathing!

(Note, the next sessions for this class are in February and March, info at
http://www.masie.com)

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