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Jul282014

835 - The Gamification Game

Learning TRENDS by Elliott Masie - July 28, 2014.
#835 - Updates on Learning, Business & Technology.
56,577 Readers - www.masie.com - twitter: emasie - The MASIE Center.
Host: Learning 2014 - Oct 26-29 - Orlando. 634 Registered Already.

Announcing: The Gamification Game! Gamification and Learning Explored.

The word Gamification evokes many responses from Learning Professionals:

* It would be very cool to use competition, rewards and games to engage workers in workplace learning.
* Is Gamification really a deep game or a just a quick blast that is limited in impact?
* Gamification can be a software layer living on top of a learning activity - integrated easily.
* Does Gamification scale and sustain?
* How do Introverts respond to Gamification that is often socially tilted?
* Where is the evidence on learning impacts of Gamification?
* Is Gamification always linked to digital badges or rewards, and is there a non-digital version of Gamification?
* How do Gamification systems play with LMS systems?

I am fascinated and challenged by the conversations about Gamification. And, there is a need for us to look at the evidence to explore when Gamification works or even interferes with workplace learning.

On a personal level, I LOVE the role that Gaming can play in increasing engagement for some people on some tasks. I have played chess as a child, crossword puzzles as an adult and am fascinated with games used in learning and simulation areas.

Gamification software is popping up, often targeted at Customer Engagement or Participation Engagement in a corporate collaborative space. Gamification is often linked to “badges” or public awards for degrees of involvement. And, many companies are experimenting with Gamification wrapped around internal social networks or innovation contests.

So, what should we do at Learning 2014 (Oct 26 to 29) to explore and examine the role of Gamification and Learning? Many conferences are using functions in a mobile app (like our Engage app) that provide points for people talking to suppliers or networking with others. But, we wanted to go deeper and explore what works or does not work with Gamification, exploring a wider set of Games, Gamification Packages and Methods.

We are announcing “The Gamification Game” at Learning 2014. Throughout the conference, we will provide multiple options, experiences and discussions for participants to use, evaluate and explore different Gamification approaches. The “Game” part of this is to explore what is REAL, what is HYPE, what is NOT YET ad what is TOMORROW in this world.

“The Gamification Game” will be a vendor-neutral look at these engagement and contest models - with an eye to how they are applied to learning activities. We will use high tech, low tech and even a few games aimed at the introverts in the community. You and your colleagues are invited to participate in “The Gamification Game” and help move the dialogue forward!

Complete details at http://tinyurl.com/gamificationgame

Yours in learning,

Elliott Masie
email: emasie@masie.com
twitter: @emasie

MASIE Center Seminars, Events and Services:
* Learning 2014 - October 2014 - Orlando, Florida.
* Membership in The Learning CONSORTIUM
Info and Registration: http://www.masie.com - twitter: emasie